

- #SCREENRECYCLER WONT WORK WITH OS 10.11 MAC OS X#
- #SCREENRECYCLER WONT WORK WITH OS 10.11 WINDOWS 10#
I don’t know if this is an Apple thing or a Xojo thing. There needs to be a clear explanation of how APFS works in relationship to Time Machine backups. According to Greg Hrutkay of Hrutkay Mods ( see warning video ), it breaks boot.efi on the 20 Mac Pros that have been thus updated.
#SCREENRECYCLER WONT WORK WITH OS 10.11 MAC OS X#
I’ve dug into the Xojo Runtime on 10.10 and sure enough the setVertical: function is not exposed, but it is on macOS Big Sur. WARNING: If you have updated boot.efi on a MacPro1,1 or MacPro2,1 so you can run Mac OS X 10.11 El Capitan, DO NOT INSTALL SECURITY UPDATE 2018-001 or later. Setting the slider so it is 100 x 23 in the IDE and then flipping the dimensions in code appears to work. Enabling the NSApplicationCrashOnExceptions, reveals that it is crashing with the error that “ is unrecognized.” According to Apple’s Docs it has been since 10.0 + I’ve tried it with and without the declare and it crashes. So when / if Apple decide to change this in the future, especially when all Mac apps move over to UIKit, you have references here to look up the original documentation or header files and hopefully figure out what it is that you need to replace it with.
#SCREENRECYCLER WONT WORK WITH OS 10.11 WINDOWS 10#
It’s also worth mentioning that Minecraft is capable of running on PS4/PS5, Nintendo Switch, Xbox One, iOS, Android apart from Windows 10 with cross-platform support. #if TargetMacOS thenĭeclare sub NSSlider_setVertical lib "AppKit" selector "setVertical:" ( NSSliderInstance as integer, value as boolean ) // - OS X 10.0 + The chances are high that Minecraft won’t be as optimized as the Windows 10 version for the OS 11 right now but it’ll be stable enough to continue for sure. If I may make a suggestion with your declares.

Opposed to silent failures, which are hard to find in console. Thus generating a crash report, showing you what went wrong and where. Use NSUserDefaults to set the value of “NSApplicationCrashOnExceptions” to true and your application will crash like it used to. Peter Steinberger on Twitter, just posted a quick tip that reverts the current behavior of silent failures under recent versions of macOS. Crash an application on NSException macOS
